Lifestyle and living expenses

At the start of each month, each player must decide how much of their hard-earned cash they’re willing to part with to cover general expenses (drinking money, eating, rent, taxes, comforts, etc). This allows us to ignore a lot of the day-by-day expense spending (how much are you spending on beer? etc), but realizing some of you are cheap little bastards, I want you to keep the following in mind:

Lifestyle monthly cost benefits PC
Destitute zilch You are a bum and look like (and in fact, are) a vagrant; not allowed in any establishment of any repute; will likely be harassed with impunity by enforcers of any faction you are not a part of; must track all purchases; showing money runs risk of arrest as a thief; banned from Fort Inevitable – subject to enslavement if caught; lives in cellar of Cellanro House or live on the street/in the wilderness Cask
Poor 3gp You are shabbily dressed and are easily mistaken for a vagrant or criminal; will be harassed to buy things or leave in most establishments of any repute, and never extended a line of credit; may be harassed by enforcers of any faction you are not a part of; no need to track purchases of less than 1 sp; showing large sums of money runs risk of being accused as a thief; subject to harassment in Fort Inevitable; lives in bunk-room of Cellanro House or stay in common room at Inn Brimstone
Average 10gp You are reasonably well dressed and unassuming; welcomed in most establishments, and may be able to persuade proprietor to grant a line of credit; can expect protection from enforcers of any faction you are a part of (and possibly those you are not); no need to track purchases of less than 1 gp, and can acquire items valued at 1gp or less from home; showing large sums of money runs risk of being accosted by thieves; welcome in Fort Inevitable; lives in bunk-room of Cellanro House or stay in private room at Inn Izalith, Chains, Doc.
Wealthy 100gp You are very well dressed; welcomed in all establishments, and easily able to persuade proprietors to grant lines of credit; can expect protection from enforcers of any faction you are a part of (and possibly those you are not); no need to track purchases of less than 10 gp, and can acquire items of 5 gp or less from home; runs risk of being accosted by thieves; welcome in Fort Inevitable; lives in bunk-room of Cellanro House or fine suite at a good Inn Shirly, Soyala
Extravagant 1000gp You are exceptionally well dressed; welcomed in all establishments, and easily able to persuade proprietors to grant lines of credit; can expect protection from enforcers of any faction you are a part of (and possibly those you are not); no need to track purchases of 100gp or less, and can acquire items of 25 gp or less from home; runs risk of being accosted by thieves, cronies, hangers-on, aristocrats, and of keen interest to the local power-players; welcome in Fort Inevitable; lives in bunk-room of Cellanro House or finest suite at the best Inns -

Each level of lifestyle your living gives a corresponding +2 bonus to dealing with those living at a lower level of wealth (so a wealthy character gets +6 vs. a character who is destitute) while characters at a lower level take a similar penalty in trying to manipulate their betters. Also, characters who look particularly well off, yet have no clear bodyguards are more likely to be robbed (especially in Thornkeep), while characters who are poor or destitute may not even be allowed to enter some businesses (and i they flash cash, may get accused of being robbers and dealt with accordingly).

Lifestyle and living expenses

Peril in Echo Wood GrendelTodd GrendelTodd