Peril in Echo Wood

5: Shadow Play

Thornkeep level 1: The Accursed Halls

(Winter, Starday, 15th of Calistril, 4714)

PCs: Alkor, Vaotu, Cask, Brimstone, Vark, Shirly, Max, Soyala, Bavolin.

The gang heads back in, having added an cheerful and enthusiastic priest of Nethys by the name of Bavolin. Retracing their steps to the dark chamber they had spotted during their last excursion, they find its weird obsidian stonework and strange, clinging indigo mist disconcerting, but with no other notable contents, they decide to continue on. BUT as they are leaving, those in the rear-guard are ambushed by the sudden manifestation of a Shadow. The fight is a brutal one, and several find themselves drained of strength by conflict’s end, though none loose their lives – Bavolin perhaps came the closest, but by a miracle of faith, his holy symbol frightened the undead at a critical moment. The shadow gone, they find an indigo gem in the floor that, once taken, leaves the mist white rather than dark, and they move on.

In the twists and turns of stairs and corridors, they again find themselves in the Hall of Eight Demons, but this time on the balcony above. Not lingering, they pass another stuck door to continue down another stairwell. In the corridor bellow they discover a goblin crushed by fallen masonry, clutching a fine suit of chainmail in his dead paws. Several members of the expedition are injured trying to get through the unstable hallway, but Alkor is quite happy to lay claim to the magical chain armor as they pass through.

Further travel however is abruptly stopped with the discovery of a chasm. At the far end they see a ladder, torches and a barrel of pitch, with the floor bellow obscured by water. Still, rocks jutting upward show a way to cross for the brave. Cask tests the path, but is swarmed by Stirges before jumping back to the safety of the cliff’s edge. In the brief but bloody fight to follow, several are fed on by the flying ticks, but all the little beasts are splattered by the offended party. With consideration for the mule unable to cross the chasm, and with the divine powers of the clerics on the wane, the gang packs it in for the day.

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