Peril in Echo Wood

3: If these bones could talk...

Thornkeep level 1: The Accursed Halls

(Winter, Oathday, 13th of Calistril, 4714)

PCs: Alkor, Shirly, Brimstone, Vark, Soyala, Cask, Vaotu, Kouloz.

The gang marches through the cold back to the Inn, where they spend much of the day recovering. The ribald stories and discussions of local legends with the traveling storyteller Jongular Merryweather provides some small entertainment, as well as a bit of lore on Thornkeep and the surrounding Echo Woods area.

Traveling back to the Accursed Hallsthat night (minus Max, who had a touch of food poisoning), they pause in the Hall of Eight Demons to puzzle over the Door of Seven Stars for a bit, noting the seven depressions while examining the curious scroll Brimstone had wrangled out of the Goldenfire Order when he joined. After some discussion they come to suspect the notes on the scroll indicate a method to opening the door, but decide to table figuring it out until the rest of the floor is properly explored. Pushing on, they traverse the stairwell partially explored already by Soyala during the Goblin battle the previous day, pausing in the first room they come to when Vaotu spots a clever pit-trap. While most everyone else simply walks around it, Shirly intentionally sets it off, then hops down to loot the corpse found bellow.

Further on the gang finds a large Hall dominated by a glowing pool and ascending balconies with stairs and armed, animate skeletons. Dodging arrows fired by skeletal archers, they fight a fierce uphill battle against pairs of skeletal pike-men hiding behind others armed with scimitars or spears and shields. The undead defeated, they pause to pry twinkling pieces of blue ceramic from the pool before retreating to the Inn for another night of rest.


GrendelTodd GrendelTodd

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